![]() Support for simple input dialogs is also provided. * The class also offers methods to use (and test for the presence of) other input systems like vibration, compass, on-screen * Keyboard keys are translated to the constants in Keys} transparently on all systems. It will be called before the ApplicationListener#render()} * via the #setInputProcessor(InputProcessor)} method. * Instead of polling for events, one can process all input events with an InputProcessor}. ![]() The accelerometer is of course not available on * some backends (desktop, gwt, etc) the touch screen is replaced by mouse input. This allows polling the state of the keyboard, the touch screen and the accelerometer. * See the License for the specific language governing permissions and * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * distributed under the License is distributed on an "AS IS" BASIS, * Unless required by applicable law or agreed to in writing, software * You may obtain a copy of the License at * you may not use this file except in compliance with the License. * Licensed under the Apache License, Version 2.0 (the "License") Input Interface TextInputListener Interface input Method canceled Method Buttons Class Keys Class toString Method valueOf Method initializeKeyNames Method getAccelerometerX Method getAccelerometerY Method getAccelerometerZ Method getGyroscopeX Method getGyroscopeY Method getGyroscopeZ Method getMaxPointers Method getX Method getX Method getDeltaX Method getDeltaX Method getY Method getY Method getDeltaY Method getDeltaY Method isTouched Method justTouched Method isTouched Method getPressure Method getPressure Method isButtonPressed Method isButtonJustPressed Method isKeyPressed Method isKeyJustPressed Method getTextInput Method getTextInput Method setOnscreenKeyboardVisible Method setOnscreenKeyboardVisible Method vibrate Method vibrate Method vibrate Method vibrate Method getAzimuth Method getPitch Method getRoll Method getRotationMatrix Method getCurrentEventTime Method setCatchBackKey Method isCatchBackKey Method setCatchMenuKey Method isCatchMenuKey Method setCatchKey Method isCatchKey Method setInputProcessor Method getInputProcessor Method isPeripheralAvailable Method getRotation Method getNativeOrientation Method setCursorCatched Method isCursorCatched Method setCursorPosition Method Create (or retrieve existing) preferences file internal( "data/coin.wav")) įont = new BitmapFont( Gdx. SkullUp = new TextureRegion(texture, 192, 0, 24, 14) īar = new TextureRegion(texture, 136, 16, 22, 3) ĭead = Gdx. TextureRegion buttonUp, TextureRegion buttonDown) īirdAnimation = new Animation( 0.06f, birds) īirdAnimation. Public SimpleButton( float x, float y, float width, float height, ![]() The building takes a very long time, so wait patiently: in interface InputProcessor Parameters: keycode - one of the constants in Input. ![]() ![]() You can now control click on your robovm project and run it as an iPhone Simulator Application. boolean, touchUp(int screenX, int screenY, int pointer, int button). Locate the following keys:įinally change the app name by opening robovm.properties and making the change shown below in bold:Īpp. Next, we must change the screen orientation by opening. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |